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Hell is us : Hollow Walkers

Almost six years ago, I started working on the project Hell is Us. It was a fantastic experience with a strong team, and we are truly proud of the universe we created.
My role was to lead the concept art team and develop the visual universe of Hadea in support of the creative vision of Jonathan Jacques-BelletĂȘte.
As we were a small team, I worked across a wide range of areas, including characters, environments, props, and more.

Hollow walkers early design. It was important to me to preserve a sense of humanity in each design, so the player can understand what they are seeing.

Hollow walkers early design. It was important to me to preserve a sense of humanity in each design, so the player can understand what they are seeing.

Hollow walkers early design.

Hollow walkers early design.